

Essentially, the more players there are, the fewer companions you can field alongside your ranger - and the fewer points you can spend to recruit them. It's a pretty balanced starting ranger (I hope) - I've split my character customization options pretty evenly between skills, special abilities (one use per scenario), stat upgrades, and extra recruitment points with which to hire companions. a distressingly long time, my knight and a couple of soldiers that I originally built for the Sewer Watch are going to take the field! More than anything, it means I can finally bring to the table some of the figures that I haven't really ever had a chance to play with (and there are LOTS that match that description). It's also solo/co-op, so I'll be running this alongside a couple of friends, and with three players we each need just three models (at most). It's based on the Frostgrave system, so I know it inside and out, but it's much more RPG than the previous games that used that system - a ranger (your character) has skills, stats, special abilities, etc., and is wonderfully variable from the get-go. With it came my wargaming mojo which, like the mistral wind, blows irregularly throughout the year.
#FROSTGRAVE MIND LOCK PDF#
The PDF came out a week or so back, and Joe sent me a preview copy (in the interests of full disclosure, I've worked with Joe on a load of projects, most recently The Wizards' Conclave, and I'm mentioned in the acknowledgements for Rangers.).
